


There is also the ability to turn off the hints which prompt you should you not make a move within ten seconds or so - something I criticised Bejeweled 2 for not being able to turn off, so well listened developers PopCap!įurther to these minor gameplay tweaks, all four of the original modes seen in Bejeweled 2 have been reworked to some extent.

Again, the instant replay feature feels polished, though sadly it is only available in certain situations and didn't appear as much as I would like. Seeing what just got you big points and why is actually very useful for helping you convert these luck tricks into skilled tactics. Other smart new ideas include the ability to watch an instant replay of big cascades. This idea has been implemented well and works perfectly. To counter the abuse of this there is a new score multiplier, which gradually builds up as you continuously manage to match up jewels in one rotation. This means getting the dreaded "no more moves" message is gone, and a whole new array of tactics is opened up. So far so good, but apart from creating a breath of fresh air in the core gameplay department, what else does Bejeweled Twist bring to the table? To start with, I particularly like the fact that in the event you rotate the four jewels and they don't match, they no longer revert back to their positions before you tried rotating them. I won't go into detail on these, but rest assured they are pleasantly diverse and well executed. An extended range of special jewel suspects are also thrown in for good measure to spice-up the gameplay. This occasionally results in combos - known as "cascades", which score even bigger points. Points are scored by matching three or more jewels of the same type, with jewels subsequently dropping from above to fill the remaining vacant spaces. The ultimate goal in Bejeweled Twist remains the same however. After many hours of twisting I tried going back to swapping two gems from the last generation, and it felt exactly that - obsolete. Nevertheless, rotating four gems in a clockwise direction just feels naturally right. Since reviewing Bejeweled 2, I think it would be fair to say I am now classed as a Bejeweled veteran, though I am undecided on if that is a proud thing to say or not. Bejeweled Twist keeps the same 8x8 board of different "jewels" types, but the "match-3" concept is rejuvenated by the player rotating (aka twisting) a set of four jewels in a clockwise direction, as opposed to the more traditional swapping one jewel with a neighbour. In summary, I found the majority of that game too frustrating to enjoy, with the "Endless" mode - designed for pure escapism - the saving grace of the game. The fundamental question to begin with is this: what does Bejeweled Twist do differently from previous outings in the world of matching three bananas, elephants, or in this case, jewels?Ī good place to start with this quest is my Bejeweled 2 review from yesteryear.
Bejeweled twist all jems trial#
For that reason let me invite you to nestle yourself in a nice comfy chair with a cup of hot cocoa and read this review, play the one hour trial of Bejeweled Twist and then decide your next move. Puzzle games - usually branded under the "casual" category - offer a distinct and satisfying route outside the hustle and bustle of the modern world. Reviews // 26th Feb 2009 - 13 years ago // By POBmaestro Bejeweled Twist
